if I accomplish that at Andrew Klein's class, I will be in heaven:
Week 2 – start the new cockroach models
Week 3 – Refine new model body and start the head
Week 4 – Prepare new textures, bumps, replacement maps
Week 5 – Siggraph and continue applying the textures
Week 6 – Re-check the final model and all the layered shaders
Week 7 – Character faces built and refinements with Z-Brush
Week 8 – Both Final characters finished
Week 9 – Start re-modeling the main environment and objects
Week 10 – Refining environment Refining objects and apply specific shaders
Week 11 – Putting all I have so far in place and apply environment lighting
Render passes tests for final project
5 comments:
You have the go ahead, your proposal looks good. I would also like to see you rework the textures on the eyes a little bit. I don't like how distorted they become around the poles.
-andrew
Cris, are you going to leave the eyes that big? They seem to be smaller in your concept work and kindof sit within the head of your character. In your model they seem to pop out and are much more enlarged. Ohh, one more question, what resolution are the textures on this particular model?
yep, they are too big...I will take care of that in the new model. Usually I'm using textures 1024 by 1024 (maybe I will still try a 16mm film output and I think 512x512 is too small)
the textures are okay at 1024 x 1024-- you can make them appear smaller or larger by changing the scale of the UV's for the shape itself.
I believe you can go into the UV mode, select them all, and scale them to make the texture appear smaller or larger.
This is a great idea. I am really enjoying your progress. Can't wait until the textures are mapped.
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