Thursday, July 26, 2007
Before it's too late...I'm posting the first character concept I inked for this project. Although the idea has evolved a lot, I'm still pursuing this high contrast for the final look of the animation. I think it's going to be fun to compare the final renders with these first images.
Saturday, July 21, 2007
Thanks to my friend, the animator Glenn, and some of his Animation Mentor friends, I could tag along with them and visit Tippett studio. It was a wonderful afternoon and I got surprised at how the studio is way bigger than I've thought. Actually, if you check Phil Tippett on iMdb, you can see how long and bulk his work for movies is.
Thursday, July 12, 2007
if I accomplish that at Andrew Klein's class, I will be in heaven:
Week 2 – start the new cockroach models
Week 3 – Refine new model body and start the head
Week 4 – Prepare new textures, bumps, replacement maps
Week 5 – Siggraph and continue applying the textures
Week 6 – Re-check the final model and all the layered shaders
Week 7 – Character faces built and refinements with Z-Brush
Week 8 – Both Final characters finished
Week 9 – Start re-modeling the main environment and objects
Week 10 – Refining environment Refining objects and apply specific shaders
Week 11 – Putting all I have so far in place and apply environment lighting
Render passes tests for final project
Tuesday, July 10, 2007
talking about charcoal...I've got so excited at the charcoal classes with models that I've started to draw quick skecthes of my other characters, like this " High Voltage", he is a character I've created like 11 years ago and still LOVE to draw him whenever I can.
This illustration I did a couple of months ago to give myself a better idea of what I wanted for the short. Actually, it's pretty close to the kind of color, mood and composition I want. The thing now is translate that to the 3D world!