Thursday, December 6, 2007
Now that the animation part had finally started, I got excited about trying to test the characters in a lot of different poses. One of them I really liked the angle, I rendered it and, with the render, I tried some textures and color balance, looking for the final look for the short. I came up with this image. So, I couldn't help myself and do something else with it, like this "teaser postcard" kind of image, I hope you guys like it because I'm heading this way :-)
Wednesday, December 5, 2007
I know that the updates about my short should come first.
Anyway, I did some drawings and paintings this quarter (hey, I've been far away from any canvas for more than a decade!) so, it was about time to move my a%^ and get back to the drawing board (or canvas, if you will...). So, I took a crap picture of these two drawings but I will take good pictures of the paintings in a few days. The first drawing was done with brush and ink, these "bad guys" are some of my best friends in town, getting ready to watcfh some Wrestling. The other one, a traditional self-portrait study in pencils, have a cameo of my felow friend that will be by my side at least another half an year.
Wednesday, November 14, 2007
after a long break of updates, let's get this rolling again. Now that most of the models are ready for unwrapping and texturing, I've started to rig the main characters. The main cockroach is almost done, of course, still some bugs with the rig to fix and a lot of facial expressions to be built...
Thursday, September 20, 2007
Thursday, September 13, 2007
Today was really full of tests and renders. Andrew Klein's class today was good enough to lead the shading network of my main character'face and eyes to the point I'm happy with. Some minor adjustments will be made in the future. But now I'm moving to the rest of his body, let's see what lies ahead on that!
I'm finally having the opportunity to play with some oil pastels, PIXAR artists do that all the time for pre production and creating color keys, you can see in their "making of" books all the time. I was dying to try some of it. Billy Burger is giving me some tips (and lending me some pastels as well :-) ) and these are the first two try-outs. One for the first shot and the second for the main shot of the short.
Friday, September 7, 2007
This week we had the opportunity to try some new render techniques at Andrew Klein's class. I'm still having fun trying some different settings and rendering frames just to see which one comes closer to what I think about the short animation looks. It looks like Image Based Lighting (HDRI) it's the way to go! All these 4 images are rendered with this technique, some of them with directional light in it as well.
Thursday, September 6, 2007
Thursday, August 30, 2007
Thursday, August 23, 2007
Thursday, August 16, 2007
I would never thought that extruding and extruding and extruding to make my new fishbone would take that much work. Again many thanks to my friend Cris Bolson, almost a new teacher I have now :-) , he also showed me how Silo 3D is a really cool modeling software.
Thursday, August 2, 2007
Wednesday, August 1, 2007
Thursday, July 26, 2007
Before it's too late...I'm posting the first character concept I inked for this project. Although the idea has evolved a lot, I'm still pursuing this high contrast for the final look of the animation. I think it's going to be fun to compare the final renders with these first images.
Saturday, July 21, 2007
Thanks to my friend, the animator Glenn, and some of his Animation Mentor friends, I could tag along with them and visit Tippett studio. It was a wonderful afternoon and I got surprised at how the studio is way bigger than I've thought. Actually, if you check Phil Tippett on iMdb, you can see how long and bulk his work for movies is.
Thursday, July 12, 2007
if I accomplish that at Andrew Klein's class, I will be in heaven:
Week 2 – start the new cockroach models
Week 3 – Refine new model body and start the head
Week 4 – Prepare new textures, bumps, replacement maps
Week 5 – Siggraph and continue applying the textures
Week 6 – Re-check the final model and all the layered shaders
Week 7 – Character faces built and refinements with Z-Brush
Week 8 – Both Final characters finished
Week 9 – Start re-modeling the main environment and objects
Week 10 – Refining environment Refining objects and apply specific shaders
Week 11 – Putting all I have so far in place and apply environment lighting
Render passes tests for final project
Tuesday, July 10, 2007
talking about charcoal...I've got so excited at the charcoal classes with models that I've started to draw quick skecthes of my other characters, like this " High Voltage", he is a character I've created like 11 years ago and still LOVE to draw him whenever I can.
This illustration I did a couple of months ago to give myself a better idea of what I wanted for the short. Actually, it's pretty close to the kind of color, mood and composition I want. The thing now is translate that to the 3D world!