Thursday, December 6, 2007
KIND OF TEASER IMAGE
Now that the animation part had finally started, I got excited about trying to test the characters in a lot of different poses. One of them I really liked the angle, I rendered it and, with the render, I tried some textures and color balance, looking for the final look for the short. I came up with this image. So, I couldn't help myself and do something else with it, like this "teaser postcard" kind of image, I hope you guys like it because I'm heading this way :-)
Wednesday, December 5, 2007
some drawings
I know that the updates about my short should come first.
Anyway, I did some drawings and paintings this quarter (hey, I've been far away from any canvas for more than a decade!) so, it was about time to move my a%^ and get back to the drawing board (or canvas, if you will...). So, I took a crap picture of these two drawings but I will take good pictures of the paintings in a few days. The first drawing was done with brush and ink, these "bad guys" are some of my best friends in town, getting ready to watcfh some Wrestling. The other one, a traditional self-portrait study in pencils, have a cameo of my felow friend that will be by my side at least another half an year.
Wednesday, November 14, 2007
...and also the second cockroach
Back to blogging
Thursday, September 20, 2007
Thursday, September 13, 2007
Oh yeah, a render to make my day
Today was really full of tests and renders. Andrew Klein's class today was good enough to lead the shading network of my main character'face and eyes to the point I'm happy with. Some minor adjustments will be made in the future. But now I'm moving to the rest of his body, let's see what lies ahead on that!
Evil cockroach
Enough of eyes (for now)
Color key in pastels
I'm finally having the opportunity to play with some oil pastels, PIXAR artists do that all the time for pre production and creating color keys, you can see in their "making of" books all the time. I was dying to try some of it. Billy Burger is giving me some tips (and lending me some pastels as well :-) ) and these are the first two try-outs. One for the first shot and the second for the main shot of the short.
Friday, September 7, 2007
Aerosol can
global illumination, hdri and other tests
This week we had the opportunity to try some new render techniques at Andrew Klein's class. I'm still having fun trying some different settings and rendering frames just to see which one comes closer to what I think about the short animation looks. It looks like Image Based Lighting (HDRI) it's the way to go! All these 4 images are rendered with this technique, some of them with directional light in it as well.
Thursday, September 6, 2007
The eyes! The eyes! Don't look into the eyes!
Thursday, August 30, 2007
Sardine Can
Just for the fun of it
The main cockroach now is on the rigging and texturing stage (finally!). Now that I'm putting the pipes in the rigth place, we also have the sardine can unwrapped and on the texturing stage (no rigging on this one ;-) ). Next step is the insecticide aerosol can (see reference picture below). These renders are posted here just for the fun of it and they are worthless. Check the wood roach or the "deep of the sea for too long" sardine can.
Thursday, August 23, 2007
Pipes
Unwrapping starts
Thursday, August 16, 2007
Comparing Sizes!
Fishbone!!!!!
Thursday, August 2, 2007
New Head!!!
Finally the head is starting to suit the project! After Andrew Klein's class, some modifications still have to be made, but it's 90% there.
Wednesday, August 1, 2007
New sequence for the animatic
Thursday, July 26, 2007
First ever
the front view
completely new cockroach
Saturday, July 21, 2007
Phil Tippett and his studio
Thanks to my friend, the animator Glenn, and some of his Animation Mentor friends, I could tag along with them and visit Tippett studio. It was a wonderful afternoon and I got surprised at how the studio is way bigger than I've thought. Actually, if you check Phil Tippett on iMdb, you can see how long and bulk his work for movies is.
references
This week I was very fortunate. One of the things: I had the opportunity to see a building implosion site. It's just on Market St., a few blocks before the Art Institute. I took lots of pictures to help as visual reference for my short. I also started to learn how to use ZBrush and went to visit Tippett Studio, more about that in another post!
Thursday, July 12, 2007
pipeline for modeling and texturing this quarter
if I accomplish that at Andrew Klein's class, I will be in heaven:
Week 2 – start the new cockroach models
Week 3 – Refine new model body and start the head
Week 4 – Prepare new textures, bumps, replacement maps
Week 5 – Siggraph and continue applying the textures
Week 6 – Re-check the final model and all the layered shaders
Week 7 – Character faces built and refinements with Z-Brush
Week 8 – Both Final characters finished
Week 9 – Start re-modeling the main environment and objects
Week 10 – Refining environment Refining objects and apply specific shaders
Week 11 – Putting all I have so far in place and apply environment lighting
Render passes tests for final project
Tuesday, July 10, 2007
Volt with charcoal
Charcoal for a change
the rigth colors made all the difference in the world
wacom on photoshop over and over
Flat and limited space
Other thing I'm looking for is using everything I've learned from Prof. Valerie Mih and Richard Walsh about Visual Story. So, I'm looking for the camera angles that tells the story best. For the first scene I will look forward to use a lot of "flat space" and some "limited space" as well. That's why I've rendered this frame like this.
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