Thursday, July 26, 2007
First ever
Before it's too late...I'm posting the first character concept I inked for this project. Although the idea has evolved a lot, I'm still pursuing this high contrast for the final look of the animation. I think it's going to be fun to compare the final renders with these first images.
the front view
completely new cockroach
Saturday, July 21, 2007
Phil Tippett and his studio
Thanks to my friend, the animator Glenn, and some of his Animation Mentor friends, I could tag along with them and visit Tippett studio. It was a wonderful afternoon and I got surprised at how the studio is way bigger than I've thought. Actually, if you check Phil Tippett on iMdb, you can see how long and bulk his work for movies is.
references
This week I was very fortunate. One of the things: I had the opportunity to see a building implosion site. It's just on Market St., a few blocks before the Art Institute. I took lots of pictures to help as visual reference for my short. I also started to learn how to use ZBrush and went to visit Tippett Studio, more about that in another post!
Thursday, July 12, 2007
pipeline for modeling and texturing this quarter
if I accomplish that at Andrew Klein's class, I will be in heaven:
Week 2 – start the new cockroach models
Week 3 – Refine new model body and start the head
Week 4 – Prepare new textures, bumps, replacement maps
Week 5 – Siggraph and continue applying the textures
Week 6 – Re-check the final model and all the layered shaders
Week 7 – Character faces built and refinements with Z-Brush
Week 8 – Both Final characters finished
Week 9 – Start re-modeling the main environment and objects
Week 10 – Refining environment Refining objects and apply specific shaders
Week 11 – Putting all I have so far in place and apply environment lighting
Render passes tests for final project
Tuesday, July 10, 2007
Volt with charcoal
Charcoal for a change
the rigth colors made all the difference in the world
wacom on photoshop over and over
Flat and limited space
Other thing I'm looking for is using everything I've learned from Prof. Valerie Mih and Richard Walsh about Visual Story. So, I'm looking for the camera angles that tells the story best. For the first scene I will look forward to use a lot of "flat space" and some "limited space" as well. That's why I've rendered this frame like this.
Caricature using just the mouse
Warm lights as well...
Cool ligths
color key collage
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